![]() New vertices, edges, and faces can be added to the basic model through simple operations. Individual vertices, edges, and faces can be repositioned. To create a model, we usually start with a primitive shape (like a sphere or a cube) and reshape it into what we’d like. Modeling is all about creating these sets of vertices, edges, and faces. These faces define the surface of the model. A pair of vertices can be connected by an edge, and edges bound polygons called faces. Each point, or vertex, has 3 coordinates: an X, an Y, and a Z coordinate, to define its location in 3D space. One way is to represent the 3D model as points in 3D space. Modeling is the process of creating 3D models. Let’s define each of these, and then we’ll dig into some code with Blender’s API. Setting up the scene with cameras, lights, and other effects.Creating 3D animations is like writing software.
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